Introduction To Video Game Development

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About Course

This video game development is a class that teaches students the skills and knowledge they need to create their own video games. The class will cover a wide range of topics, including game design, programming, level design, character creation, animation, sound design, testing, and publishing.

What Will You Learn?

  • Understand game development concepts and design principles
  • Learn how to use game engines and programming languages to develop games
  • Create interactive game environments, characters, and animations
  • Implement audio and sound design to enhance game immersion
  • Test and debug games to ensure optimal performance

Course Content

Introduction To Game Design
This class would cover the basics of what makes a game fun and engaging, as well as some of the key elements that go into creating a game, such as mechanics, rules, and story.

  • The History And Evolution Of Video Games
    00:00
  • The Elements Of Game Design
    00:00
  • Game Genres And Styles
    00:00
  • Storytelling In Games
    00:00
  • Game Mechanics And Systems
    00:00
  • Prototyping And Playtesting
    00:00
  • Quiz

Introduction To Game Engines
This class would introduce students to the various game engines that are available, such as Unity and Unreal Engine, and show them how to use these tools to create and test their game ideas.

Programming For Games
In this class, students would learn the basics of programming and how to use programming languages like C++ or Python to create game mechanics and AI.

Designing Game Environments And Levels
This class would cover the process of creating game environments and levels, including how to use level design software and tools to create interesting and challenging spaces for players to explore.

Creating Characters And Animations
In this class, students would learn how to create and animate characters using character design software and tools.

Audio And Sound Design For Games
This class would cover the basics of creating and implementing sound effects and music for games, including how to use audio software and tools to create immersive soundscapes.

Testing And Debugging
In this class, students would learn how to test and debug their games to ensure that they are fun and engaging for players, and how to troubleshoot and fix any issues that may arise.

Publishing And Marketing
This class would cover the process of publishing and marketing a game, including how to distribute a game online and how to promote it to potential players.

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